We port your games to consoles.
Adapted, optimized, certified, and ready to launch.
Who We Are
Crossforge delivers professional Console and Mobile ports for PC games.
With nearly two decades of industry experience, we handle the complete porting process – from optimization and platform adaptation to certification and submission.
You focus on your game; we make it run beautifully on your chosen platform.
Why choose Crossforge
We help your game reach new players without slowing down your team. Less stress. More shipping.
Developer-first
We join your workflow, follow your tools, and communicate like teammates. No black-box delivery.
Performance-focused
Stable frame-rate, fast loading, tight memory budgets. We optimize until the game feels good on console.
Fast tech review
Clear scope, timeline, and estimate — no guessing.
TRC/Lotcheck ready
Compliance handled end‑to‑end, from build to submission.
The game porting process
1. Technical Review
We evaluate your project structure, performance, engine features, third-party tools, and overall console compatibility. This gives us a concrete picture of what needs adaptation, what stays the same, and the effort required.
2. Adapt & Optimize
We bring the game to the target console:
a) adjust source code and engine features
b) adapt visual assets to hardware limits
c) tune CPU/GPU performance
d) update UI and controls for gamepads
The goal is simple: the game runs smoothly and feels natural on the new platform.
3. QA & Certification
We test the game on real hardware and ensure it meets all first-party requirements (Nintendo, PlayStation, Xbox). This covers performance, compliance checks, edge cases, and anything needed for a successful certification submission.
4. Launch & Support
We prepare builds for release and provide ongoing technical support after launch.
If updates are needed, we handle those too.
Games we've ported
A snapshot of recent and in‑progress work.

Chasers Dash & Bash
Nintendo Switch

Ukko & Guará: Stellarbound
Xbox Series X|S • Xbox One
PlayStation 5 • PlayStation 4

Mussoumano: Ataque dos Haters
Xbox Series X|S • Xbox One
PlayStation 5 • PlayStation 4
FAQ
Here are some frequently asked questions and answers.
Most ports take 8–16 weeks, depending on game size and how much optimization is needed.
After reviewing your build, we give you a timeline with milestones and delivery dates.
Porting cost depends on how complex the game is and how much work is required to make it feel native on the target console.
The main factors that affect cost are:
Platform architecture
Some platforms are closer to each other (ex: PC → Xbox) and require less adaptation. Others (ex: PC → Nintendo Switch) demand more optimization and memory work.Game engine & tech stack
Unity and Unreal already support consoles, which speeds things up. Custom engines or platform-exclusive libraries take more effort.Game complexity
Large open worlds, heavy physics, or lots of plugins increase work. Smaller focused games are faster to bring over.Controls and platform features
Adapting UI, controller mapping, achievements/trophies, and save systems can add scope.
Instead of giving a generic range, we start with a brief technical review. Once we understand the scope, we provide a detailed estimate with timeline, milestones, and deliverables.
Depending on the project, we can work under:
Fixed-price porting (full scope defined up front), or
Hybrid models (reduced fee plus revenue share, when strategically aligned)
We start an NDA, review your build and repository, and then share a clear quote and timeline.
We keep the process simple, safe, and transparent.
NDA
Before anything else, we sign a mutual NDA so you’re protected.
Your files, builds, and repositories remain private. You keep 100% of your IP.Access & Review
After the NDA, we request temporary access to a build or repository.
We analyze:engine setup
plugins / middleware
performance requirements
platform targets
Scope & Estimate
Once we review the project, we send:a fixed price quote
timeline and milestones
platform-specific considerations (Switch, PlayStation, Xbox)
You decide
If everything looks good, we schedule the kickoff and begin porting.
Absolutely. You keep full ownership of your IP, your build, and your store pages.
We’re open to revenue-share and hybrid deals, but only for selected projects. Send us your game build or pitch deck and we’ll evaluate if it’s a good fit. If it looks promising, we’ll explore a revenue-share model together.
Yes. We take care of TRC/Lotcheck, submissions, and store requirements end-to-end.
We join your workflow: Slack, Discord, Notion, Jira, whatever you use. 🙂
